Story/Lore

Before The Beginning
"'I've looked to the Past to find a answer to the future but all I found was pain.' - Adventurer"In the beginning there was nothing an empty world. Simultaneously three forces of nature came into being. The Void, The World, and The Wilderness we're born. The true nature of these forces of nature is still unknown all that is known is that one may be able to channel the power of these forces if they are strong enough and devoted enough. Since the beginning of time they lay in wait of a strong Champion who can harness them and unleash their true potential.

Part I
Part I in the lore encompasses all events from The Creation of the Overworld to the First Trip to the Nether. This should roughly line up with the in game lore from Year 0 - Year 2.

Year 0
Initial sorting and assigning of paths will take place in this year. The only year that is capable of assigning secret Sub-Paths. Questions usually ensue to figure out the type of players that are using the mod.

Year 1
This year will start roughly 10-30 Minecraft days after the creation of the world. Can be delayed depending on if their are to little or to many champions in the world. After beginning one of the possible Story Starters will be initiated and the World will become more Story oriented. Basic NPCs will begin to spawn along with the first few Custom Mobs.

Year 2
Part I comes to a close at the start of year 2. This year will be initiated after completing the Story Starter section moving on to the bulk of the main lore. Starts the Mediumcore Gamemode. More NPCs will start to spawn along with the beginning generation of Structures.

Part II
Part II is where the main story and lore will start to take form. Your decisions made in Part I will heavily influence how your Part II experience plays out. Bulk of NPCs will start spawning in this part along with most Mediumcore Dungeons spawning. Hope you got your armor and Channeling Strengths up from before.

Year 3 - Year 6

 * Introduction of Dwarf NPCs
 * Formation of first Mediumcore Dungeons
 * Summoned Bosses Introduced
 * Chance for Random Events

Year 7 - Year 10

 * Formation of Portals to ---
 * Companion NPCs Unlocked
 * Class Specialization Unlocked
 * Shadow Champions Chance to be Born

Part III
Part III is mainly regarded as preparing for the end of the mod (currently). Nothing new is introduced aside from a few NPCs, Mobs, Structures, and World Building. You will hone your skills in dungeons become more class oriented and start finalizing your endgame NPC Team.

Year 11 - Year 20

 * Ability to form Alliances unlocked
 * Ability to assign Enemies unlocked
 * Grinding Dungeons constructed
 * Dragon NPCs Introduced